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This applies to every companion except Strong, as he likes murder. Should the player character ignore this warning and repeat a murder, companions will permanently leave. They will refuse to speak to the player character at first, but after a few days, the companion will be able to travel again. They may also leave the player character instead of speaking to them.
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If they're not healed within a set period of time, or when the player travels beyond a certain distance, they will leave and return to their last used home base. If one is playing in Survival mode, the companion must be healed when incapacitated, even after combat.If incapacitated, they will automatically heal after combat ends. Unlike Fallout 3, companions are marked as "essential" when acting as active companions, meaning they cannot be killed.The game has a number of temporary companions that will only be available during certain quests. Steal Owned Items (may upgrade to Hack or Lockpick)
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